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Internals
Draft. This essay is a stub or a work in progress — read it as a sketch, not settled documentation.

createMark: turning a shape into a v3 mark

createMark is the factory that wraps a low-level shape function (Rect, Ellipse, Petal, Text, Image) and produces the high-level v3 mark (rect, ellipse, petal, text, image) used inside chart(...).mark(...).

It lives at src/ast/withGoFish.ts:419.

The design is inspired by Krist Wongsuphasawat's Encodable ("Encodable: Configurable Grammar for Visualization Components", IEEE VIS 2020 — arxiv:2009.00722), which factors a visualization component's grammar into per-component channel declarations plus a parser that turns user-supplied encoding specs into rendering parameters. createMark is the same idea adapted to GoFish's shape + node-tree model (see "Prior art" at the bottom of this doc).

This file explains what createMark does, why it exists, and how to add a new mark by calling it.

What it does

A low-level shape takes plain pixel-space numbers:

ts
Rect({ w: 50, h: 100, fill: "tomato" });

A v3 mark takes data-aware inputs — either a plain value, or a field name to pull from the data:

ts
rect({ w: 50, h: "value", fill: "category" });
//        ^^         ^^^^^^^         ^^^^^^^^^^
//        literal    sum the         look up category
//                   "value" field   in the color palette

createMark is the bridge. You give it the low-level shape and a per-prop channel annotation describing how that prop encodes data; it returns a function that performs the encoding at render time and forwards the resulting shape props to the underlying low-level builder.

Anatomy of a createMark call

From src/ast/shapes/rect.tsx:631:

ts
export const rect = createMark(Rect, {
  w: "size",
  h: "size",
  fill: "color",
  stroke: "color",
});

Two arguments:

  1. The low-level shape function (Rect). Takes ShapeProps, returns a GoFishNode. This is the thing that actually allocates layout and renders.
  2. Channel annotations ({ w: "size", h: "size", fill: "color", ... }). A partial map from prop name → channel type. Props not in this map pass through unchanged.

The factory's signature (withGoFish.ts:419):

ts
function createMark<ShapeProps, C extends ChannelAnnotations<ShapeProps>>(
  shapeFn: (opts: ShapeProps) => GoFishNode,
  channels: C
): <T>(opts: DeriveMarkProps<ShapeProps, C, T>) => NameableMark<T | T[] | ...>;

Channel types

Two are wired up today, both defined at src/ast/channels.ts:

channelacceptsdoes
"size"number | (keyof T & string) | Valuestring → inferSize (sums field across data); number → pass-through
"color"string | (keyof T & string) | Valuestring → inferColor (color palette lookup if field, else literal)

If your prop should be a position offset (mean rather than sum), see the inferPos helper — createOperator uses it via channel annotations of its own; createMark could grow a "pos" channel the same way if a future shape needs one.

A prop that does not appear in the annotations map (e.g. Rect.cornerRadius) is passed through to shapeFn exactly as the user wrote it.

What happens at render time

Walking withGoFish.ts:431-477:

  1. Unwrap the input. Marks are called with one of three shapes — T (single datum), T[] (array), or { item, key } (an item paired with a key set by an upstream operator). Step 1 normalizes them to (d, key).
  2. Wrap to an array. data = Array.isArray(d) ? d : [d]. The infer* helpers all expect an array.
  3. Apply each channel. For each prop in the user's markOpts:
    • Value-wrapped (v(...)) → pass through unchanged. (Already final.)
    • "size" channel → inferSize(markValue, data). If markValue is a string, sum that field across data; if a number, use as-is.
    • "color" channel → inferColor(markValue, data). If the string matches a field in the first datum, wrap it as a Value so the color scale picks it up; otherwise treat the string as a literal color.
    • Anything else → pass through.
  4. Call the low-level shape. The encoded shape props go into shapeFn, producing the GoFishNode.
  5. Tag the node with name = key and datum = d so downstream coordinators (select(...), label placement) can find it back.

.name() and .label()

createMark returns a NameableMark, which is the base mark plus two chainable methods:

  • mark.name("layerName") — registers each produced node into the chart's layer context so select("layerName") can pull the array of refs.
  • mark.label(accessor, options?) — calls node.label(...) on every produced node, deferring label placement to the layout phase.

Both wrap the base mark in a new closure rather than mutating it, so naming or labeling one mark never affects another.

Adding a new mark

Suppose you write a new low-level shape Diamond({ w, h, fill, stroke }). The high-level diamond mark is one line:

ts
export const diamond = createMark(Diamond, {
  w: "size",
  h: "size",
  fill: "color",
  stroke: "color",
});

Now consumers can write:

ts
chart(data).mark(diamond({ w: "value", fill: "category" }));

…and the encoding (sum value, look up category in the palette) happens for free. Anything Diamond's ShapeProps adds that isn't a "size" or "color" channel — say rotation: number — passes through verbatim.

Adding a new channel type

Today's channels are "size" and "color". To add (say) "angle":

  1. Add "angle" to the ChannelType union in channels.ts.
  2. Write inferAngle(accessor, data) next to inferSize — same shape, just the aggregation rule that makes sense for angles (probably a literal-or-mean like inferPos).
  3. Extend DeriveMarkProps's conditional with the input type for "angle".
  4. Extend the if (channelType === "size") ... else if (channelType === "color") chain in withGoFish.ts to handle it.

createOperator has its own channel handling (see The Operator Factory) and would need the same treatment if the new channel should be available in operator opts as well.

Prior art

createMark is most directly inspired by Encodable (Wongsuphasawat, IEEE VIS 2020 — paper, code). Encodable's createEncoderFactory({ channelTypes, defaultEncoding }) produces an Encoder that the component author uses internally; users of the component supply encoding specs (field, scale, format) that the encoder resolves into rendering parameters. The shape map is one-to-one:

EncodablecreateMark
createEncoderFactory({ channelTypes })createMark(shapeFn, channels)
channelTypes: { x: "X", color: "Color" }channels: { w: "size", fill: "color" }
Encoder returned to component authorMark<T> returned, called per datum
ChannelEncoder parses field/literalinferSize/inferPos/inferColor parse the value

GoFish's twist is that a mark also produces a node in a layout AST rather than a render directly, and the channel set is smaller (size, pos, color) — Encodable's vega-lite-flavored channel taxonomy is richer. The Operator Factory extends the same pattern to layout operators (split + per-partition application).

Pointers

  • The factory: src/ast/withGoFish.ts:419.
  • The channel helpers (inferSize, inferPos, inferColor) and the DeriveMarkProps conditional: src/ast/channels.ts.
  • The five existing call sites: rect, ellipse, petal, text, image in src/ast/shapes/.
  • The companion factory for layout operators: The Operator Factory.
  • Encodable: paper arxiv:2009.00722, source github.com/kristw/encodable.